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Old Dec 13, 2007, 05:05 AM // 05:05   #1
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Default Best Cookie Cutter Build For PVP Ele's?

I'm just wondering whether there is a certain build that most ele's use in PvP. I know there is one for Warriors which is the shock axe build as a W/E, which works great & you always see people use, even in HoH.

There must be one for ele's then. I'm asking because I read a thread earlier which was a guide to starting PvP and it said "do not resist "cookie cutter" builds on principle. If you want to win, you need to play what wins, not something inventive that doesn't perform as well. There are a wide number of proven builds out there that suit a wide variety of play styles, so find something you like that works".

This is my problem. I don't use a "cookie cutter" build, I just try to throw a few skills on the bar and play with a build I created & 99% of the time I end up doing awful because of it.

I know with the Shock Axe build for W/E's you only need Prophecies, but what about for Ele's? I currently only own Prophecies + Factions & was wondering if somebody could point me in the right direction of a decent well used build for an elementalist.

I can play as fire or air as I have a complete set of armor for both magic types & a staff for each type.

My build at the moment is as follows:

Air Magic - 14 (12+1+1)
Health - 660
Energy - 73

[skill]elemental attunement[/skill][skill]air attunement[/skill][skill]blinding flash[/skill][skill]lightning hammer[/skill][skill]lightning orb[/skill][skill]lightning strike[/skill][skill]gale[/skill][skill]resurrection signet[/skill]

The thing is, if I don't run dual attune I run out of energy extremely quickly so I'm not sure what to do in that area either.

Anyway, as I said, there's a decent build for all warriors which is the W/E shock axe build, which I see a hell of a lot of warriors use, and for good cause because it's a great build, but was just wondering if there's something similar (a build that a lot of people use) for elementalists, in PvP.

Thanks guys.
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Old Dec 13, 2007, 07:03 AM // 07:03   #2
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That's a decent RA build if you toss lightning strike for aura of restoration.

As for builds, it really heavily depends what you're doing - AB, RA, HoH, and GvG require very different builds.

If you don't have nightfall, fire is exceedingly weak, stay away from it.
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Old Dec 13, 2007, 07:39 AM // 07:39   #3
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Originally Posted by Dr Strangelove
That's a decent RA build if you toss lightning strike for aura of restoration.

As for builds, it really heavily depends what you're doing - AB, RA, HoH, and GvG require very different builds.

If you don't have nightfall, fire is exceedingly weak, stay away from it.
The thing is, I find it hard enough with 2 enchantments to deal with & renew every 60 seconds whilst in the heat of the fight, so by adding a 3rd enchantment (Aura) it would just make things a lot harder for me. It's hard enough having to renew 2 enchantments every 60 seconds with rangers + mesmers interrupting me & shutting down my enchantments all the time.

Oh & I mainly play RA.
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Old Dec 13, 2007, 09:20 AM // 09:20   #4
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Aura of Restoration is both a self heal and a cover enchantment
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Old Dec 13, 2007, 10:21 AM // 10:21   #5
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Originally Posted by blue.rellik
Aura of Restoration is both a self heal and a cover enchantment
Fair enough, but I can't renew all 3 enchantments every 60 secs, whilst getting interrupted by rangers, having them removed by mesmers & having to deal with blinding melee characters, spiking enemies & providing support for the rest of my team, it's just too much hassle with 3 enchantments.
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Old Dec 13, 2007, 10:37 AM // 10:37   #6
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Aura of Restoration has a 1/4 cast and a recharge of 5. It lasts 60 seconds. It also serves as a decent cover enchantment for your attunes, to prevent from them getting shattered by mesmers (that's the main purpose, really).

Surely it's not hard to fire-and-forget?
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Old Dec 13, 2007, 10:42 AM // 10:42   #7
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Aura of Restoration is a bit usless and a waste of a skill lol I wouldn bother using it at all.
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Old Dec 13, 2007, 11:46 AM // 11:46   #8
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Quote:
Originally Posted by LightningHell
Aura of Restoration has a 1/4 cast and a recharge of 5. It lasts 60 seconds. It also serves as a decent cover enchantment for your attunes, to prevent from them getting shattered by mesmers (that's the main purpose, really).

Surely it's not hard to fire-and-forget?
I didn't realise that, thanks, I'll give it a shot.

Wakka, what skill do you recommend instead then?
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Old Dec 13, 2007, 11:47 AM // 11:47   #9
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Quote:
Originally Posted by Wakka
Aura of Restoration is a bit usless and a waste of a skill lol I wouldn bother using it at all.
Cover Enchantment

I would imagine most good players, who can, take an enchantment removal into PvP? I know I usually do, and if an Attunement gets stripped, say "Bye Bye" to spamming Lightning Hammer.

Quote:
Originally Posted by Vanchatron
Wakka, what skill do you recommend instead then?
If you had Nightfall [wiki]Mystic Regeneration[/wiki] would be a viable alternative.
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Old Dec 13, 2007, 11:53 AM // 11:53   #10
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Suppose im not too sure about Duel Attunement (Think i've tried it once) but I dont think I have ever brought AoR into a GvG with me. Other skills seem more important.
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Old Dec 13, 2007, 11:59 AM // 11:59   #11
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Originally Posted by Celestial Beaver
Cover Enchantment

I would imagine most good players, who can, take an enchantment removal into PvP? I know I usually do, and if an Attunement gets stripped, say "Bye Bye" to spamming Lightning Hammer.
How do you know aura will get removed though as opposed to the dual attunes whenever you get hit with an enchantment removal spell?
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Old Dec 13, 2007, 11:59 AM // 11:59   #12
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It lifts the last enchantment casted. So make sure you cast AoR last. It also has quite a short recharge you if its not the last one on you should be able to re-cast it
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Old Dec 13, 2007, 12:02 PM // 12:02   #13
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Quote:
Originally Posted by Wakka


Suppose im not too sure about Duel Attunement (Think i've tried it once) but I dont think I have ever brought AoR into a GvG with me. Other skills seem more important.
What do people do to keep their energy high then? Without dual attune I am absolutely awful in PvP. I basically cast 4-5 spells then I'm at around 5 energy or less, and have to wait ages for it to recharge. At least with Dual Attune I can constantly spam spells.
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Old Dec 13, 2007, 12:04 PM // 12:04   #14
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Quote:
Originally Posted by Celestial Beaver
Cover Enchantment

I would imagine most good players, who can, take an enchantment removal into PvP? I know I usually do, and if an Attunement gets stripped, say "Bye Bye" to spamming Lightning Hammer.


If you had Nightfall [wiki]Mystic Regeneration[/wiki] would be a viable alternative.
^^ I always hear people going on about MR, but isn't it basically Healing Breeze or Troll Ungent?
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Old Dec 13, 2007, 12:09 PM // 12:09   #15
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Quote:
Originally Posted by Vanchatron
^^ I always hear people going on about MR, but isn't it basically Healing Breeze or Troll Ungent?
Troll Unguent has a 3 second cast and doesn't last as long which is bad.
Mystic Regen only needs an investment of 8 in Earth Prayers in order to give you 3 regen per enchantment on you = 9 Health Regeneration. Healing Prayers required huge investment to make Healing Breeze give that much regeneration, and it still doesn't last as long.
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Old Dec 13, 2007, 12:11 PM // 12:11   #16
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Quote:
What do people do to keep their energy high then?
Well the most common form of Energy Management is [skill=text]Glyph of Lesser Energy[/skill] Although this probably wouldn fit into a Duel Attunement build but its a great skill and I would rarely run a bar without it [skill=text]Mind Blast[/skill] is a great pressure + energy management skill in one if you had NF.

The thing is you dont realise how much NF does for the Elementalist until you try to make a build without it -_-
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Old Dec 13, 2007, 12:35 PM // 12:35   #17
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Thanks a lot guys, I really appreciate all your help
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Old Dec 13, 2007, 09:20 PM // 21:20   #18
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On a dual attunement air ele, AoR is quite a powerful spell, as opposed to the norm where it's average at best. It's important that you maintain both your attunements otherwise you'll run out of energy fast if you're gonna spam lightning orb/hammer and try to blind everything. Imagine an SF ele with only Fire Attunement for e-management, they'll run out of energy fast.

To avoid getting one of your attunments shattered (or at least make it a lot harder) you need a cover enchant. AoR provides that cover as well as providing quite a lot of health return given the high energy usage of the build. A 15e spell will net you best part of 60hp, a 25e spell will give you closer to 100hp. It's a good option when used properly.

Mystic regen is also quite a good cover but it does require investment in a 3rd attribute and works out more expensive due to it's much shorter duration. It does however provide constant healing.

One of the most important things in RA i've found is to include at least some sort of self reliance in your build. Damage, e-management and healing/defence. You never know if you're gonna get a healer/proter on your team.
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Old Dec 14, 2007, 12:11 AM // 00:11   #19
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Water attunement Deep Freeze Glyph of Energy .... Water trident

*runs*
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Old Dec 14, 2007, 12:28 AM // 00:28   #20
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Quote:
Originally Posted by LightningHell
Aura of Restoration has a 1/4 cast and a recharge of 5. It lasts 60 seconds. It also serves as a decent cover enchantment for your attunes, to prevent from them getting shattered by mesmers (that's the main purpose, really).

Surely it's not hard to fire-and-forget?
qft.

/win.

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